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Ucav Airburst Assignment Management

Uniforms


Officer Service Uniform
A comfortable BDU for use by officers of all departments of the United Systems Military. Comes in Navy Blue, Army Green, Air Force Olive Drab and Special Operations Black.

Battle Dress Uniform
A uniform for use by enlisted personnel or officers when needed. Comes in all available camouflage patterns, and can be mounted with a ballistic vest, groin guard, limb guards and MOPP gloves.

Service Dress Uniform
Ceremonial and formal uniforms worn by the staff of the United Systems Military.

Deck Work Uniform
Worn by service crews, engineers and deckhands.




Body Armor



GUARDIAN Combat Vest: A Ballistic Protection Level V qualified vest by Pinnacle Armor, in wide use by PMCs, corporate security and civilians.

CBT-30 Combat Armor: Some areas and situations, such as the interiors of cramped ships and bases, do not allow for the constant use of power armor. That's where the CBT-30 comes in: it is a standard security uniform used almost exclusively by Naval Security and some Marine units, and while it is considered inferior to all power armor models, its agility is appreciated by special operators.

CBT-50X Environmental Combat Armor: Combining the strength of myomer-propelled power armor and the agility of the CBT-30, the CBT-50X is a fast, agile and light suit of semi-powered armor that is used by special operations agents and Marines alike in time-sensitive missions. It is fully environmentally sealed and contains an internal oxygen supply that can, under standard conditions, keep its user alive for two days, while it also accepts extra canisters.

CBT-60 Environmental Combat Armor: An unpowered military combat armor with environmental seals for up to 72 hours of continuous protection against hazardous environments, the CBT-60 is most often used with an external exoskeleton mount.

Mark II Extravehicular Activity Suit: A military grade spacesuit used for spacewalks, hull repair and other low-risk operations, and is often used with a load-bearing exoskeleton to mount additional radiation shielding for working in the deadly vacuum of the Europa system. Its kevlar-woven exterior, along with a hardened helmet and titanium armor vest helm protect the user from shrapnel. When modified with an exoskeleton, combat chassis, radiation shielding, shock dampening assembly and survival kit, it becomes the Mark III Endo-Exo Vehicular Flight Suit or the Mark IV All-Environment Combat Suit if the undersuit is replaced with a ballistic carbon fiber jumpsuit with an additional ballistic layer.




Powered Exoskeletons


General Dynamics Land Systems Mark X Exoskeleton: With the release of the Mark X in the late 2430s, GDLS ensured its dominance over the field of combat exoskeletons. The modular frame and powerful fusion reactor provide an unprecedented amount of lifting capacity, and any amount of extra armor, weapons, gear or additional power sources can be mounted on it.

GDLS PA-18 Powered Infantry Armor
A twenty-year-old power armor design mass produced by General Dynamics Land Systems. The PA-18 is being slowly phased out of service in favour of the upgraded PA-22, but it remains in the arsenals of several PMCs and various other non-government entities. It introduced the concept of small teams instead of massive advances, as a single squad of troops in PA-18 armor could wipe out entire towns or military bases.

GDLS PA-18 MKII Enhanced Power Armor
Even though most of the armed forces are transitioning to the PA-22, the Special Operations branch funded a program to modernize the PA-18 for its operators. The result was a somewhat agile but still powerful armoured exoskeleton.

GDLS PA-22 Advanced Powered Infantry Armor
The 'next step in infantry combat', as described by the CEO of General Dynamics during his landmark speech following the first demonstration of the PA-22, this suit of armor was introduced two years ago into the United Systems Marine Corps and has since replaced 50% of the stocks of the armed forces. It improves on every aspect of the PA-18, including better armor and an electronic suite, but its top speed has been reduced by 20%.

Pinnacle 'PATRIOT' Combat Exoskeleton:

? ? ?




Camouflage Patterns


Digital Woodland (A)
A randomized pattern fitting with the colouration of jungles and forests.

URBCAM
An urban camouflage pattern based on shades of gray.

Digital Navy (NAVPAT)
Camouflage worn by almost all Navy officers during maritime duty. Also, most ships are painted in this pattern.

'Ice' (ICECAM)
With almost 10% of the armed forces taking regular trips to the surface of Europa, snow camouflage is vital.

UEDPAT-1/UEDPAT-2
The Urban Environment Disruptive Pattern is a new addition to the Coalition's arsenal of camouflage designed by the Europa Institute of Technology for the Special Operations Command.




Sidearms, Submachineguns


Colt 2311 Service Pistol
Standard issue service pistol. Used by soldiers and PMCs throughout the Coalition thanks to its strength and reliability.

SIG P320
Deadly .50 caliber pistol. Very expensive.

AR-3 Submachinegun: A modular submachinegun in wide use by pilots, PMCs and police forces.




Carbines, Assault Rifles, Battle Rifles


H&K G12 Battle Rifle
Decade-old railgun, but nevertheless standard issue in the armed forces. Powerful, but can not fire automatic or burst.

Nexter 'Arme de Combat de la Manufacture d'Armes de Saint-Étienne'
The Nexter 'ACMAS' is the space-age version of the FAMAS, manufactured in the Saint-Étienne Memorial Army Plant deep beneath the surface of Europa. It is a very capable selective-fire rail rifle.

SIG SG-620
Built with the unmatched quality of SIG rifles, the SG-620 is a powerful .50 caliber battle rifle that can immobilize jeeps, aircraft or even weaker tanks. SIG remains the only corporation so far to supply the Coalition with a .50 caliber battle rifle.

FN SCAR MK37
The FN SCAR Mk37 is a special operations battle rifle available in 5.56 (MOD 0), 7.62 (MOD 1) and .50 caliber (MOD 2) variants. A very expensive railgun to produce, but it makes up for the cost with its excellent performance in all environments.

BAE Systems SA40
The SA40 (Small Arms for the 40s) is a BAE manufactured combat carbine that fires the 5.56x45mm railgun cartridge.

Izhmash Kalashnikov AK-32
The 2358 version of the Kalashnikov is not officially used by any branches of the military, but is the weapon of choice of gangsters and outlaws throughout the coalition due to its cheap build.





Marksman Rifles, Anti-Materiel Rifles


Barrett G82 Anti-Materiel Rifle
A destructive .50 caliber anti-materiel weapon manufactured by Barrett. Its internal antimatter power source turns each bullet into a miniature cannon shell.

Colt S12 Anti-Tank Rifle
Bordering on being classified a cannon, the Colt S12 fires a 20mm HEIAP shell capable of crippling tanks in a few shots. A very rare weapon.

H&K 'Lambda'
An unconventional rifle, the 'Lambda' fires 7.62x51mm antipersonnel rounds, and is fully automatic.

Izhmash Snayperskaya Vintovka Dragunova 2336
The Izhmash Dragunov Sniper Rifle 36 (SVD-36) is an advanced sniper rifle that rellies on pinpoint accuracy instead of the superior firepower of its competitors. Using the computerized targeting systems, untrained civilians have managed to break colonial records in marksmanship. It fires the proprietary 7.62x54mmG guided projectile.




Heavy Weapons, Explosives

M29 Flamethrower
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Colt S4 Stun Rifle
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M247 Light Machinegun
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M100 Joint Explosive Weapon
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Light/Medium/Utility Vehicles

General Motors M110 Extreme Mobility Vehicle
The M110 EMVe, called the 'Emvy'  and nicknamed the 'Humvee' due to its resemblance to the 20th century vehicle of the same name, is a multipurpose light vehicle built by General Motors after it acquired AT General in the late 2310s. Introduced into service in 2316, the EMVe is completely sealed from the outside and has the air supply to keep six occupants alive for a week. Light electric reactive armor protects it from small arms fire.

GDLS M137 'Hornet' Extreme Mobility Armoured Personnel Carrier
General Dynamics Land Systems developed the M137 in secret under orders from the USM Special Operations Command, and remains the only vehicle in the USM to operate on a hydrogen combustion engine. While this gives it lower autonomy, as the other vehicles can go for weeks without refueling, the Hornet is not built for long missions. It is a rapid insertion and extraction vehicle, and that is made clear by the rocket boosters on the front, back and underside of the Hornet. It can make jumps across terrain, or accelerate and deccelerate rapidly.

BAE Systems M221 'Lima' Infantry Fighting Vehicle
The Lima is a hybrid between an IFV and an APC, sacrificing some of its armor for mobility and crew capacity. Its main weapon is its 40mm Coil Anti-Tank Cannon, a heavy armor-piercing weapon that allows it to provide covering fire even against enemy tanks. The M2/R .50 caliber railgun mounted near the hatch can support troops at almost any range.

M51A1 'Badger'/ M51A2 'Superbadger'
The General Motors M51 series is best known for just how modular it is. An M51A1 APC can be turned into either an M51A2 IFV or an M51A2/A tank destroyer in just under an hour, thanks to compartmentalized systems and the ease with which parts can be exchanged.

M578A1 Tank Destroyer / M578B1 MLRS / M578C1 APC / M578D1 Howitzer

M648A1 Mobile Artillery System / M648B1 RRT Vehicle / M648C1 Fuel Tanker / M648M3 Field Hospital / M648X1 TELAR






Heavy Vehicles, Main Battle Tanks


M65 'Hellfire'
Designed and built by General Dynamics Land Systems, the Hellfire is a slow moving artillery tank specializing in medium and long range missile attacks.

M77A1 'Mammoth'/ M77A2 'Rex'
The Krauss-Maffei M77 series is the bread and butter of the United Systems Armoured Core, and has been in service for over two decades. It is slowly being replaced by the M80 series, but the Army does not expect the tank to become obsolete for over two more decades. The distinctive characteristic of the M77 is its dual cannons.

M80A1 'Sherman'/ M80A2 'Hammer'
General Motors has attempted for decades to take the crown from the M77 series of main battle tank, and it has succeeded with the M80. Although very expensive, and only equipped with a single cannon, the M80's innovations come from its antimatter reactor. The reactor gives it enough energy to power the 'siege cannon', as it has been nicknamed, which can cause crippling damage even to the toughest of tanks and mechs.

Krauss-Maffei M-X 'Tiger'
Named after the legendary Tiger tank, the Krauss-Maffei M-X is undoubtedly the king of the battlefield. It has even been known to cripple Titan heavy mechs with a single salvo of its weapons. The characteristics remain a tightly guarded secret, but it is known that its main cannon has a caliber in excess of 300mm.




All-Terrain Combat Vehicles (Mechs)


GDLS RM-03 'Orion'
A light, agile mech from General Dynamics Land Systems, the Orion is often used to scout out enemy positions or relay targeting information to Ballista and Longbow mechs.

GDLS SM-04 'Guardian'
A mech primarily used for police duties, the unit can operate autonomously or with a human crew.

HM-05 'Ballista'/ Krauss-MaffeiAM-05 'Longbow'
Krauss-Maffei developed the Ballista and Longbow battlemechs as a second-line indirect support platform. The first weights 90 tons without ammo, while the second 150. They represent a clever solution to the vulnerability of mech legs, even though those are vital to access difficult terrain; never present the legs to the enemy. The two mechs can rain down missiles onto the enemy with extreme prejudice.

Krauss-Maffei BM-07 'Rifleman'
A 90 ton beast, the Rifleman's firepower is concentrated into its two 'arms', each of which can be mounted with almost any ballistic weapon in existance. The most common variant, the BM-07/CQC, mounts a pair of 100mm anti-tank guns and 20mm gatlings. The Rifleman so far remains the only mech to be capable of mounting experimental laser weapons, although very few variants do so.

Krauss-Maffei AM-15 'Titan'
The 200 ton, 20 meter tall Titan is the product of decades of research by Krauss-Maffei. Built to shrug off direct hits from all but the most damaging anti-tank guns, and packing enough firepower to wipe out entire tank columns, the Titan is a very rare mech, due to the extreme cost of the logistics behind its deployment.







Aerospace Superiority Vehicles


Lockheed Martin F-18/E 'Cobra' Strike Fighter
The Cobra is a fourty-year old fighter design that has been rendered obsolete by advancements in the field of armor and weaponry. Nevertheless, it remains the Coalition's fastest and most agile fighter available, and the vast warehouses filled to the brim with the machines mean that as long as there are pilots to fly them, the Coalition can afford to send wave after wave of them against the enemy. They are most effective inside a planet's atmosphere, where their airplane-like design allows them to take advantage of air resistance instead of fighting against it. Even in 2442, hundreds of Cobra pilots graduate from the United Systems Air Force Academy every year. The F-18/E is the newest and most modernized edition of the craft, upgrading the outdated F-18/D.

Dassault Mirage 3000 Strike Fighter
Not much is known about the Mirage 3000 other than that it is an experimental fighter, or that it is designed by Dassault.

Lockheed Martin F-38/A 'Raptor' Strike Fighter
Brand new from Lockheed Martin's New Meryland facility underneath the ice of Europa, the F-38 was advertised as being the first fighter in 30 years to be built using exclusively paid human labour. The reason for that isn't patriotism, however. The F-38 represents thirty years of top secret research in the field of aerospace superiority, and has already cost the government more than the development of every other asset in the past century combined. With a staggering cost of six hundred million credits per unit, many doubted the need for the F-38 to even exist. The doubts were silenced, however, during field trials. A single squadron of F-38 fighters managed to not only destroy ten squadrons of the older F-18s, but to complete the objective and extract with zero casualties. Lockheed instantly won the contract. The secret behind the F-38's success is quite simple. The F-38 uses a single relativistic autocannon. The projectiles travel at 0.1% the speed of light, and, despite weighting a single gram, they hit with enough energy to tear off wings and alter the course of the enemy ship significantly. The problem is that the F-38 does not have the energy to sustain this weapon for long, and so it needs to recharge between bursts.

Lockheed Martin F-38/R 'Raptor UCAV' Autonomous Joint Strike Fighter
After the successful deployment of the Mirage 3001 'Predator' UCAV, Lockheed was swift to copy the technology that allowed the networked fighter drones to function: it took several years of corporate espionage, original research, and a touch of alien technology acquired from XE-52 and Talarin, but eventually Lockheed managed to produce the F-38/R version of its Raptor. Nicknamed 'Roboraptor' by the grunts, the F-38/R is a larger, better armored and well-equipped alternative to the M-3001 and its later upgrades. But, knowing that the military needed more than that to upgrade, Lockheed sweetened the pot: the Roboraptor includes a hydrogen combustion engine in addition to a fusion reactor, allowing it to run on conventional hydrogen fuel, an endless resource, at the cost of drastically reduced autonomy: the fighters need refueling every few hours.

Lockheed Martin FA-37 'Talon' Stealth Fighter
While the F-18 and F-38 duked it out to determine if the F-38 was worth the cost, the United Systems Air Force stealthily introduced the FA-37 Stealth Fighter into its arsenal. Faster than the F-38 but slower than the F-18, its main feature is its ability to 'disappear' from sensors using an advanced suite of electronics, heatsinks and disruptive coating. Squadrons of these fighters have been known to sneak past enemy lines undetected, destroying entire airfields or hunting down enemy cargo transports before anyone even noticed them.




Tactical Bombers, Strategic Bombers


Boeing F-5 'Eagle' Fighter-Bomber
The decade-old fighter-bomber focuses heavily on the delivery of conventional explosives on vulnurable ships, or the precision bombing of airfields and tactical targets. Nevertheless, it is very much capable of the delivery of nuclear warheads, if the mission requires it, and some of the craft have been modified with ports to facilitate the deployment of target painters for nukes.

Boeing B-23 'Raven' Stratobomber
One bomber to rule them all. The FTL-capable Raven is capable of maintaining its stealth for days, navigating its way around enemy strongholds and defensive perimeters. Once it is in place, all is lost: it can carry enough nuclear warheads to level a few countries, or destroy a dreadnought. Its speed leaves much to be desired, however, and the FTL drive requires long cooldowns before being able to jump again.




Utility Spacecraft



Boeing CH-48 'Chetco' VTOL
The Boeing CH-48 is named after the people of Chetco, a native Oregon tribe, and is the space capable offspring of the CH-47 Chinook. It is an ancient vehicle, having served in almost every war in the past fourty years, and many of them are used as civilian cargo transports. Up to two main battle tanks, or fourty troops, can fit comfortably inside the hold of a CH-48. It is powered by a fusion reactor and uses a Buzzard scoop to collect reaction mass, giving it an almost unlimited range. Sometimes, the transports are refitted with an FTL drive to ferry cargo between systems.

Boeing AH-12 'Slingshot' Gunship/Boeing AH-16 'Overlord' Ground Attack Craft
The Slingshot is the exact opposite of the Chetco. Agile and armed, it is meant to provide cover for ground troops with a huge arsenal of weaponry, such as rail cannons, missiles and artillery turrets. It can carry a small squad of marines inside it, for rapid deployments, and is fueled by hydrogen fuel cells to give it unparalleled agility when it comes to assault gunships. The Overlord takes that concept one step further, reducing its crew capacity to just a pilot and gunnery operator in favor of a built-in bomb bay and increased weapon payload.

Bell UH-77 'Inuit' Gunship
The UH-77 is named after the Canadian Inuit, part of Canadian heritage in the USC, and is built as a force insertion craft. Its missile pods can clear the path for ground forces to land in, and its railgun can devastate other dropships in dogfights. It is faster and more agile than the Chetco, and can be fitted with an FTL drive to allow it to travel faster than light.

Bell UH-78 'Huey' The Bell UH-78 is a multi-role gunship designed to function as a 'jack of all trades, master of none' for ships and facilities that lack the capacity to carry specialized ships for every task. Its modular 'pod space' system allows everything from weapons, to ECM, to torpedoes to additional passenger seats. It has an FTL drive by default, although it can be removed to save weight and pod space.

Northrop Grumman EC-180 Compass
Originally, the EC-180 was designed to counter the use of the Zeleniyan 'Houndeye' electronic warfare vessel. They are unique in their use of two primary engine pods, each housing a SABRE endo-exo atmospheric jet engine and an antimatter-catalyzed fusion nuclear thermal rocket to enable both atmospheric and space flight with a smooth transition between atmo and orbit, but a single 'COLJEFE, as pronounced by the French company that designed it. The Cold-Jet Fusion Engine is little more than a nuclear thermal rocket, but the exhaust fluid is supercooled constantly by passing through a refrigeration loop in order to eliminate the craft's heat signature. Waste heat is stored in high capacity heatsinks and vented at the first opportunity. The craft is equipped with a vast array of electronic equipment and, when fully staffed, has a crew of twelve aboard. The EC-180/N variant is a strategic command vessel, with only six of them in existence: three of the craft are always in space at any given moment with a full Emergency Command Authority Board aboard, which includes a representative of the Secretary of Defense, two USAF four-star generals, a Military Intelligence general and a Navy admiral. They can authorize nuclear counter-attacks from the depth of space in the event that the command authority on Europa is killed or incapacitated in an enemy first strike.

Boeing C-19 'Goliath':

Boeing 878 Space Shuttle:

Lockheed Martin C5 'Galaxy' Space Shuttle:


2018 Future Battlefield 5 and General Gaming News
 
Our SoF Clan May Be Rebuilding Later in 2018 with the new BF5. As of Now, There Are No Good Clan Supported WAR Games. More Intel Soon So Check Back Later. If You Have Comments, Leave Them In The General Forum.
BATTLEFIELD 5(2018) is to be released Fall of 2018 by an EA/DICE news statement. IF BF5 contains Clan Support and what SoF needs for good game play... we will Rebuild this Clan on BF5. Until then, SoF Is Still On Hold Until Further Notice. Clan Supported WAR Games Are A Must.
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Most users ever online was 98 on Tue Apr 04, 2017 1:48 am
How to fix Battlefield 4
Wed Apr 08, 2015 12:11 pm by RedKnight
Battle(non)sense:  I am really happy to see so much positive feedback for "How to fix Battlefield (4)" This gives me hope for the Battlefield franchise as there are so many people out there who want to see Battlefield return to where its roots are, while creating completely new experiences with #battlefieldbadcompany   and #battlefieldhardline   Now we "only" need to …

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Comments: 3
Naval Strike... 3rd DLC
Thu Feb 13, 2014 4:16 pm by RedKnight
Naval Strike will feature Titan Mode!!!
LINK

Release Date: Spring 2014. Still Pending

Battlefield 4™ Naval Strike takes the intense and dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Blow open a crashed passenger plane and capture fishing villages across the tropical Lost …

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Comments: 7
EA CCO On Battlefield Complainers
Mon Mar 10, 2014 8:36 am by RedKnight
So now.... EA CCO is calling it's BF4 customers lairs....  Unbelievable!!

EA CCO On Battlefield Complainers
Yesterday David Veselka
LINK  

Electronic Arts chief creative officer, Rich Hilleman, had some interesting and rather frank words to say about gamers who constantly complain about games like DICE’s Battlefield 4.

Recorded …

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Comments: 0
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
Thu Mar 06, 2014 4:38 pm by RedKnight
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
by Denny Kovacs
LINK  

EA says the Battlefield franchise hasn’t been damaged, according to CFO Blake Jorgensen, despite it’s problematic launch.

Speaking at the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco, Jorgensen …

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Comments: 0
MARCH BF4 UPDATES & PATCHES
Tue Mar 04, 2014 9:50 am by RedKnight
PS4 Game Update March 4
BY SlyOkapi
2014-03-04 04:10AM , edited 2014-03-04 04:42AM by SlyOkapi
LINK  

We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of …

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Comments: 2
Addressing “Netcode” in Battlefield 4
Mon Mar 03, 2014 3:27 pm by RedKnight
Just in From DICE...


Addressing “Netcode” in Battlefield 4
[DICE] SlyOkapi
LINK  

We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this …

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Comments: 0
Dragon’s Teeth and Final Stand DLC
Sat Mar 01, 2014 1:06 pm by RedKnight
Battlefield 4′s Dragon’s Teeth and Final Stand DLC To Be Developed By DICE LA
Yesterday Denny Kovacs
LINK  

We reported earlier that Battlefield 4′s Naval Strike expansion was confirmed for a late March release, and according to one DICE Stockholm developer, it will also be the studio’s last expansion for Battlefield 4 as DLC …

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Comments: 0
Introducing Battlefield 4 Platoons on Feb. 27th
Wed Feb 26, 2014 1:36 pm by RedKnight
Introducing Battlefield 4 Platoons
by DICE
LINK  

Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

Show the World Where You …

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Comments: 3
NEW BF4 PLATOONS SYSTEM PAGE
Thu Feb 27, 2014 3:08 pm by RedKnight
NEW [SOF] BF4 PLATOONS SYSTEM PAGE
PAGE LINK:  

EA & DICE have created their New "Platoons" System... and it's being opened today, (2/27/14).

We don't know all the details just yet... of what this new system entails and what it has to offer a Clan like ours.

Here is what we know so far.
Introducing Battlefield 4 Platoons

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Comments: 0
Battlefield 4 Platoons AND PARTY UP ROOMS
Tue Feb 25, 2014 9:41 am by RedKnight
Looks like, if you bitch loud enough and long enough... DICE and EA will break down and give their customers what they are bitching for!!!  We can still save BF4.  EA has to much invested in BF4 to quit now!!

This is the first big step... in a number of other big steps... that could get BF4 back to the Clan Support level that BF3 had!  Battlelog Persistence Pays Off!!!


Battlefield 4 Platoons …

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FEBRUARY BF4 NEWS UPDATES AND PATCHES
Sat Feb 01, 2014 12:46 pm by RedKnight
Battlefield 4 – These Popular Balancing Requests Are Being “Monitered”, But Not Changed
Yesterday David Veselka
LINK  

Battlefield 4 developers want you to know that they are listening when it comes to your feedback.

But while you may have your ideas about what weapons should be “nerfed” or what vehicles should be …

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Comments: 7
AIRCRAFT TIP AND TRICKS
Tue Dec 17, 2013 9:36 am by RedKnight
We'll post some BF4 Aircraft Tips in this thread.

If you find some good Aircraft Video Tips.... Post Them Up!!

Comments: 10
BF4 Large Game Updates Coming In Spring 2014
Fri Feb 14, 2014 12:53 pm by RedKnight
This thread will keep you updated on DICE's efforts to fix BF4's netcode, LAG and the many game breaking issues it has today.

We all know BF4 has numerous problems, both on EA's and DICE's parts.  They both know the game has broken game functions and the BF4 community is very upset and screaming for BF4 to be fixed and finished.  Some players say the game works just perfectly for them. But the …

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Comments: 0
DICE Developer Answers Your Questions on Gameplay Balance
Sat Feb 08, 2014 5:27 pm by RedKnight
Battlefield 4 – DICE Developer Answers Your Questions on Gameplay Balance
Yesterday David Veselka
LINK  

Answers questions submitted by Battlefield fans earlier in the week, Battlefield 4 lead core gameplay designer Alan Kertz discusses DICE’s ultimate vision for gameplay balance in a massive next-gen shooter like Battlefield 4.



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Comments: 0
Second Assault DLC
Wed Jan 08, 2014 9:36 am by RedKnight
BF4 Live Stream Shows Second Assault Weapons and Game Play
by PonyForever
LINK  

For those of those who didn’t catch the AMD Fan Day Tournament live stream today, here is a brief run-down on what you missed. The event was broadcast on Battlefield’s official Twitch TV channel, and consisted of three matches played by developers. …

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Comments: 2
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 BF4/PS4 PROBLEMS AND ISSUES HERE

 
AuthorMessage
RedKnight
Admin


Posts : 638
Join date : 2013-09-05
Location : Ohio

Subject: BF4/PS4 PROBLEMS AND ISSUES HERE   Wed Nov 20, 2013 10:32 am

SoF Crew

Mack set up our TWITCH SoF account so we can stream and show our gameplay videos soon.  Mack has all the account information and can set up a TWITCH thread in the PS4 Board how to do this and our Twitch account information for you to use.  Thanks Mack!!

As soon as I can get my BF4 to run again... and get my PS4 to work correctly... I can help make some test videos or streams.  Got to learn how.

My BF4 crashed last night and corrupted my game preferences and made me start from scratch. Lost all my personal game settings... like a new game again.  I've read this has been happening to players after they've earn weapons and XP... the game crashes... trashes your progress and you start over.  Battlelog is on fire over this and DICE isn't talking... just saying they are making server updates.  I didn't lose much... but BF4 players are putting up this game until DICE finishes BF4 and fixes it.  I can't blame them.

Still can't find Spectator Mode... I don't think it's in BF4 yet.

It's odd that some Battlelog players are saying the game is working perfectly for them... but the majority of BF players are having all the problems.  That doesn't make any sense.  Unless it's a region or local server issue only.  The EU and Asia are next with BF4 on 11/29... and DICE will be in deep shit if BF4 still isn't working.  I don't see BF4 working by then.

DICE better get these issues solved fast. At least we have BF3 to fall back on.

And DICE is releasing new DLC maps the first of December... but if BF4 isn't running any better... that will fail also.

And on the PS4... the video of my friends playing their games as I check in on them from the PS4 XMB area... the video is very low resolution and you can hardly tell what you are watching.  It's really bad.  SONY at their gaming conventions, must have shown HD video in the demos so viewers would be impressed with the new option.  So SONY clearly lied to it's customers.  Unless SONY will fix this in a future patch.  The PS4 is getting mixed or low reviews in the game press over the XMB interface.  The xBox1 comes out this week and will put even more pressure to get out the PS4 fixes.... Good!!

And I see major updates to the PS4 video capture option soon.  The xBox1's 5 minute video capture and EDITING on SkyDrive is fantastic!!  And the xBox1 can post to YouTube.  SONY will have to match the xBox1's video capture for sure!!  SONY has 15 minute capture... but Facebook and Twitter/TWITCH postings is crap.

And... still no word from SONY when the USB Headphones issues will be fixed.  It's odd some headphones are working correctly from what I've read.  Those headphones must be USB3 compliant.  Any USB2 accessories don't work.

And the PS4 Bluetooth is still broken.  Bluetooth keyboards, headphones and mice don't work.  More SONY promises broken.  I'm sure in time... they will have to fix the issues.

Post up any problems you are having with BF4. I see more DICE managers on Battlelog now trying to put out the fires from players posts.  DICE only used Twitter to converse with BF3 players... but Battlelog is melting down over BF4.

Get on Battlelog and Twitter and let DICE know how BF4 works for you.

BF4 AND DICE ON TWITTER: https://twitter.com/Battlefield

_________________

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Honor... Courage... Commitment!


RedKnightsoh5
Soldiers Of Fortune[SoF]
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MacKaka
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Wed Nov 20, 2013 11:20 am

twitch is almost dead with PLAYSTATION 4, BATTLEFIELD 4 gameplay, if we can livestream some videos we should have the upper hand to get our clan recognised by other players. this is a recruitment method that can work as long as we all work together. if players see our livestream and see that we are working together, using good comms, and playing the objective then they will likely join us if thats what they want.
 
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Wed Nov 20, 2013 3:01 pm

It looks like this is what happened to me last night. My BF4 Save Pref File was trashed... so my BF4 started up as a fresh new game.

Bigger problem.... as of now... the PS4 has no option to BACK UP any User files!! Sony has to give the player a way to Back Up game files and data!!
____________


‘Battlefield 4’ PS4 CE-34878-0 error code and save corruption details revealed
November 18, 2013
LINK  

New details have been revealed in regards to several problems that players may be experiencing while playing the PS4 version of the multiplatform video game, “Battlefield 4.” According to a report by Gamesided on Nov. 16, many players are complaining about being kicked out of online matches.



Those that are affected by the issue are getting the CE-34878-0 error code. If they chose to, players can send a report on the error to Sony Computer Entertainment for analysis for future potential improvements. The glitch apparently involves the save file being corrupted. You are then instructed to delete your progress before you could play “Battlefield 4” on the PS4 again. You can check out an image of the error, as well as a set of screens from the PS4 launch game, in the slideshow to the left of this article.

In addition to the CE-34878-0 error code, some users are also reporting that the first-person shooter is freezing a lot on Sony’s new console. Electronic Arts, the publisher of the software product, initially blamed the 1.50 system firmware from Sony Computer Entertainment as the source of the instability before retracting the statement. “Battlefield 4” is reportedly suffering from crashes on the PC, PS3 and Xbox 360 platforms as well.

The sequel was built using the new Frostbite 3 graphics engine, which is also powering several upcoming titles that will be published by Electronic Arts.

You can order the products from Amazon in the following links: “Battlefield 4,” PS4 and Xbox One. A few Black Friday Countdown deals can also be found in the following link from Amazon.com: Countdown to Black Friday Deals Week.

_________________

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RedKnightsoh5
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Wed Nov 20, 2013 5:42 pm

I'm not having any issues with bf4 on my ps3
 
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Thu Nov 21, 2013 9:20 am

Yeah i get this screen once in awhile
 
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Thu Nov 21, 2013 9:35 am

What’s Wrong with Battlefield 4
Alex DiFiori November 20, 2013
LINK  

I think it goes without saying that DICE have made a fantastic game in Battlefield 4.  At least, we thought so in our review.  Like every game these days, it has it’s fair share of bugs and issues, but overall, it’s a solid game with great potential, most of which was expertly realized.  Unfortunately, the problems in Battlefield 4 are real and do have a negative impact on the multiplayer experience.



The Campaign

I’ll keep this brief because I doubt you care.  It’s astonishingly bad.  The only reason to play it is for the multiplayer weapon unlocks, and even then, I want the time I invested in playing follow the leader back.  Granted single player content isn’t DICE’s strength, it still begs the question, how is it acceptable to release something this bad that was developed with the resources available to DICE, namely, millions of dollars?

Networking/Sync Issues

The networking in BF4 is arguably better than BF3′s.  Bullets actually hit targets when you expect them to, for the most part at least, in BF4, whereas in BF3, thanks to random bullet spread and sluggish networking, it wasn’t the case nearly as often.  That said, it still leaves a lot to be desired. What scares me are a few words DICE executive producer Patrick Bach once said in an interview; “You can never have a game like Battlefield, with the complexity of the amount of players, vehicles, bullet trajectory, destruction, etc., and have a perfect net code that is one hundred percent perfect,” he said.  So, does that mean we’ll never have the type of smooth gameplay that we so very much crave?

I can’t even begin to express how frustrating it is to lay out an enemy only to be mutually killed after I get the kill.  Yes, there are bullet physics at play, but even so, I call BS on how frequently I get mutual kills.  The only time I remember it being this bad was in the Close Quarters DLC for BF3, which I think most people will agree was a great demonstration of why the BF3 engine didn’t work well as a COD clone.

Additionally, many users have reported all kinds of bizarre issues regarding animation/player syncing, broken hit detection/registration, delayed hit notifications, and a myriad of other isolated and widespread issues that need to be fixed ASAP.

The Unlock Progression

I’d be lying if I said not having to play for hours upon hours just to get the unlocks I want for a given gun isn’t a breath of fresh air in BF4.  But giving new players an explosive weapon by default for every class was a massive mistake on DICE’s part with BF4.  Instead of forcing new players to learn the purpose of each kit through practice, they’ve essentially said, here’s something that explodes, have fun.  Players in BF4 are much less likely to drop Med or Ammo kits/packs and those that do are typically getting XM25ed constantly.  Granted, I think if someone plays for long enough, they’ll realize that doing 5 damage to a tank with their grenade launcher isn’t very effective. There’s still the obvious individual benefit of having a grenade launcher instead of Defibs; you can kill players without expending the effort of having to maintain proper aim or having to be selective with your targeting But this is why we call them noobtubes DICE. They’re crutches, non-valuable weapons that teach players to imagine themselves as one man armies, not teammates.

In conclusion, there as some issues to be had with Battlepacks and Vehicle balance, but overall I think those are issues that won’t have much of a long-term impact on BF4.  The campaign sets a precedent for AAA game design that says it’s okay to produce awful content.  The network issues ruin some players’ experience absolutely and frustrate most players in general.  The unlock progression encourages noob tactics that discourages teamwork, which is one of the central tenants and features of Battlefield. But overall, BF4 is still a solid multiplayer title and I’m optimistic that the multiplayer issues will at least be addressed if not fixed promptly by DICE.  And no, two weeks is not promptly, it’s absurd.  There is no way to properly test, patch, retest, and distribute a patch that fixes these issues in 2 weeks.  That said, I’m not waiting six months for a proper patch either, DICE.

Without turning things into a Battlefield 4 bash-fest, tell us what are some of the things that irk you about the game that you’d like to see fixed or tweaked!
__________________

The devs added five new weapons in the patch today. Here's how to get a few of them, I'll edit the post as soon as I find out how to get the others.

I believe the only way to complete the assignments is to achieve everything it requires in one round, so join a high ticket server and hope you don't crash.

L85A2

Assignment: Open Fire

Assault ribbon x3
Get a kill with a pistol in a round
Get a kill with 40mm grenade in a round
Get a kill with the defibrillator in a round

L96A1

Assignment: Need Only One

Sniper ribbon x3
Get a kill with a shotgun in a round
Get a kill with a DMR in a round
Get a kill with C4 in a round

MTAR-21

Assignment: Multitalented

Get a kill with an AR
Get a kill with a LMG
Get a kill with a Sniper Rifle
Get a kill with kill with a grenade

RPK-74M

Assignment: Powder Keg

LMG ribbon 3x
Get a kill with the M224 Mortar

MP7

Assignment: Make A Dent

Destroy an air vehicle with portable AA
Anti Vehicle Ribbon x3

Also, two new gadgets:

Assignment: Safe Raiding

SUAV, Flying laser designator. Must be controlled (Recon)

Unknown requirements

Assignment: Eyes In The Sky

UCAV, Flying Airburst grenade. Must be controlled (Support, Long refil from Ammobox) (Thanks to u/p3lim):

3x Air Superiority Ribbon

1x Jet Fighter Ribbon

New Assignments:

Middle King

10 Hours China Rising
5 Kill streak
1 Kill with SUAV

_________________

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Honor... Courage... Commitment!


RedKnightsoh5
Soldiers Of Fortune[SoF]
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Thu Nov 21, 2013 10:28 am

EA COO Peter Moore states Battlefield 4 issues on PS4 “aren’t true”
Authored by Nadeem Najdi
LINK  

Battlefield 4 released just last week on the PlayStation 4, and the game has had the unfortunate mishap of being a hotbed of errors and crashes on the console. A large number of players have reported experiencing frequent crashes to the PS4′s dynamic menu, with the multiplayer being almost unplayable for many.

Some forums have entire threads dedicated to the multiplayer issues, like this one on NeoGAF.



It’s no surprise that many passionate customers just want to play and enjoy their game on their brand new console, and find fixes for these problems. EA COO Peter Moore has seemingly dismissed the cryout however, saying that claims of issues is “not true”, as seen by his response to a user on Twitter in the screengrab below:



This comes across as quite the ignorant reply, as the issues are widespread on the game. I can personally attest to this as my copy is pretty much unplayable in multiplayer on my PS4, even crashing twice while playing single player, bringing up the dreaded “CE-34878-0″ error notice.

DICE has said they are working on a patch for the game, coming some time next week, but outright denying there is anything wrong with the infrastructure of the game isn’t a wise thing to do.

_________________

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Honor... Courage... Commitment!


RedKnightsoh5
Soldiers Of Fortune[SoF]
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RedKnight
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Thu Nov 21, 2013 3:02 pm

PS4 FIRMWARE UPDATE 1.51 IS OUT.

I wonder if I will get this ERROR again tonight in BF4? CE-34878-0
___________

So apparently EA/DICE knew about the CE-34878-0 error on BF4 at least 2 weeks before the PS4 was even released

LINK: http://www.reddit.com/r/PS4/comments/1r304o/so_apparently_eadice_knew_about_the_ce348780/

_________________

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Honor... Courage... Commitment!


RedKnightsoh5
Soldiers Of Fortune[SoF]
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Sat Nov 23, 2013 10:14 am

DICE uses Beads to tame the Natives.....
___________________



DICE To Make Up For Rocky Battlefield 4 Launch With Double XP and Unique Weapon Attachment
David Veselka November 22, 2013
LINK  

Battlefield 4 developers DICE have some surprises in store for anyone currently enjoying the military-inspired first-person shooter on either the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 or PC.



In a letter addressed to all Battlefield fans, DICE executive producer Karl Magnus Troedsson writes that while the team is more than proud to have launched Battlefield 4 across five different platforms, they are “less proud to see that the game has experienced some turbulence during the launch period.”

“While some platforms have had only minor problems, others have had more than their fair share of issues,” Troedsson continued. “Resolving the launch issues is our #1 priority. In fact, we are so serious that we have the entire team working to stabilize the game and we will not move on to other projects until we are sure that Battlefield 4 meets – and exceeds – your expectations. It is the right thing to do.”

In order to help smooth things over while the studio works tirelessly on updates, fixes, and patches, and to also show a measure of gratitude for your patience, DICE comes bearing gifts in the form of double XP and a unique weapon attachment.

“To show our appreciation for your patience as we work through these issues, we are announcing that from November 28 through December 5, we will reward all players with Double XP for every multiplayer match they complete,” Troedsson writes. “We understand that the launch issues may have impacted your progression, and we want to do everything we can to help you get back the XP that you may have lost. Also, to cap off the week, on December 5 we will give all players that log in to Battlefield 4 multiplayer a M1911 pistol scope. This special sidearm scope, previously reserved for our DICE developers, has a 3X zoom and is available for all classes in Battlefield 4.”

A number of updates for Battlefield 4 are forthcoming, including a PC game update next week, an incoming PlayStation 4 patch, and more. Be sure to stay tuned to MP1st to get all the latest info!

So, are you stoked about some bonus XP and a new weapon attachment? Is it enough?

_________________

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RedKnightsoh5
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RedKnight
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Tue Dec 03, 2013 1:13 pm

12/3/13

FROM DICE:  PS4 Update rescheduled.  And players issues and comments on BF4 as of today.

LINK TO BATTLELOG FORUM PAGE:  http://battlelog.battlefield.com/bf3/forum/threadview/2955065220512384570/1/

_________________

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Honor... Courage... Commitment!


RedKnightsoh5
Soldiers Of Fortune[SoF]
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RedKnight
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RedKnight
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Subject: Re: BF4/PS4 PROBLEMS AND ISSUES HERE   Wed Dec 04, 2013 5:38 pm

Battlefield 4 Problems Halt 'Future Projects' and Expansions
Map packs likely to be delayed.
by Mitch Dyer
December 4, 2013
LINK  

Developer DICE is "not moving onto future projects or expansions until we sort out all the issues with Battlefield 4," an EA representative told IGN. "We know we still have a ways to go with fixing the game – it is absolutely our #1 priority.  The team at DICE is working non-stop to update the game."

We inquired with EA about how this affects the future of other DICE games, such as Star Wars Battlefront and Mirror's Edge. "We haven’t announced a ship date for Battlefront but right now the team is focused on fixing Battlefield 4," an EA spokesperson said.

Earlier this week EA delayed a PlayStation 4 patch for Battlefield 4, which saw the release of its China Rising DLC. Users reported problems with the add-on in addition to the existing issues, such as server limitations and game ejections, on consoles.

China Rising was "already in the final stages of development by the time issues began with Battlefield 4," so EA "decided to fulfill our promise to deliver it this week."

Updates for all platforms are coming soon, but EA has not specified precisely when patches will resolve Battlefield 4's issues.

"We know many of our players are frustrated, and we feel your pain," EA said. "We will not stop until this is right."

_________________

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RedKnightsoh5
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